4 minute read

7/10

A Card Game. Or Is It?

I’m going to keep this review deliberately vague about certain things. Not because I’m lazy — because Inscryption is a game that depends on you NOT knowing what’s coming. Spoiling it would be like telling someone the twist in a thriller before they watch it. The discovery IS the experience.

Here’s what I can tell you: you start in a dark cabin, sitting across from a mysterious figure with glowing eyes. He wants to play a card game. The cards have animals on them. The rules seem straightforward. You play creatures, they fight, someone loses health.

And then the game starts revealing what it actually is, and everything you thought you understood gets demolished.

The Surface Game Is Already Great

Let’s talk about the deckbuilder mechanics, because they’re genuinely excellent even before the game starts pulling its tricks.

The cabin section of Inscryption is a tight, atmospheric card game with resource management that creates constant tension. Do you sacrifice a squirrel for blood to summon a stronger creature? Which cards do you keep? Which routes do you take on the map? There are boss fights that require creative problem-solving, not just overpowered decks.

The card system has real depth. You can combine cards at specific locations, create custom sigils, and build synergies that feel clever without being broken. For anyone who loves Slay the Spire’s “every choice matters” philosophy, the cabin section of Inscryption delivers a similar satisfaction.

But unlike Slay the Spire, there’s a shadow hanging over everything. Something is wrong. The cabin has secrets. The cards themselves seem to be… aware. And the figure across from you is playing a game that extends far beyond the table.

Games That Hide Things

I’m a sucker for games that respect the player’s intelligence enough to hide things beneath the surface. Not easter eggs or collectibles — real, structural secrets that change how you understand the entire experience.

Inscryption does this better than almost any game I’ve played. It’s a series of nested surprises, each one recontextualizing what came before. Just when you think you’ve figured out what the game is, it shifts. And then it shifts again. And then it does something so unexpected that you need to put the controller down and process what just happened.

I won’t tell you what those shifts are. I’ll just say: don’t look them up. Don’t read spoilers. Don’t watch streamers past the first hour. Go in blind. Trust me.

The Atmosphere

The cabin section has some of the best atmosphere in any indie game. The candlelight, the music, the scratching sounds, the way your opponent’s eyes glow in the darkness — it creates a mood that’s simultaneously cozy and deeply unsettling.

Daniel Mullins (the developer) understood that horror doesn’t need jump scares. It needs wrongness. A feeling that something isn’t quite right. A card game where the cards look at you. A cabin where the walls seem to close in. An opponent who knows more than they should.

It’s the kind of atmosphere that makes you keep playing not despite the unease, but because of it.

The Meta-Narrative

Without spoiling anything, I’ll say this: Inscryption is a game about games. About what it means to play, to create, to discover. It asks questions about the nature of game design itself that are genuinely thought-provoking.

The way it uses the medium — the fact that it’s a video game, running on a computer, with files and data — is masterful. No other medium could tell this story. It HAS to be a game.

What Makes It Special

  • Constant reinvention: The game never settles into a routine. Just when you’ve mastered one thing, everything changes
  • Respect for the player: It hides things and trusts you to find them. No hand-holding, no markers, no quest logs
  • Atmosphere: Some of the most unsettling and compelling world-building in indie gaming
  • Solid card mechanics: Even without the meta-narrative, the deckbuilder is genuinely good
  • Surprise as design principle: The experience of not knowing what comes next IS the game

The Caveats

  • Not for everyone: If you need clear objectives and structure, the experimental nature might frustrate you
  • Replay value debates: Once you know the secrets, subsequent playthroughs lose the discovery element. The card mechanics hold up, but the magic of the first playthrough is irreplaceable
  • Tonal shifts: The game changes dramatically over its runtime. If you fall in love with the cabin section, you might be disappointed when it evolves
  • Length: It’s relatively short (6-10 hours). Whether that’s a pro or con depends on your perspective

Final Thoughts

Inscryption is one of those rare games that I wish I could experience for the first time again. It’s a deckbuilder, a horror game, a puzzle box, and a commentary on game design itself — all wrapped in a package that constantly surprises and delights.

If you love games that hide something beneath the surface — games that reward curiosity, attention, and the willingness to have your expectations shattered — Inscryption is essential. Just go in blind. Please.

Curious enough to sit down at the table? Get your copy of Inscryption.

https://www.geeknite.com/

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