38 minute read

Warhammer 40K Astra Militarum Command Squad

Introduction: The Backbone of Imperial Command

In the grim darkness of the far future, there is only war, and that war is directed by the officers and specialists of the Astra Militarum Command Squad. These are the men and women who stand behind the endless ranks of Guardsmen, issuing orders, tending wounds, carrying the regimental standard, and relaying vox communications across the thunder of battle. Without them, the Imperial Guard is merely a mob. With them, it becomes the Hammer of the Emperor.

The Warhammer 40,000 Astra Militarum Command Squad multi-part plastic kit by Games Workshop represents one of the most versatile and essential boxes in the entire Imperial Guard range. Whether you are building your first Astra Militarum army, expanding an existing force, or simply looking for a rewarding hobby project with extensive conversion potential, this kit delivers remarkable value and flexibility.

In this comprehensive review, we will examine every aspect of this kit: the sprue layout and component quality, the build options and loadout choices available, detailed painting guidance for multiple schemes, how the Command Squad functions within the current 10th Edition rules framework, army building strategies that incorporate this unit, and the conversion possibilities that make this kit a favorite among hobbyists. Whether you are a competitive player optimizing your list or a narrative gamer building a characterful force, this review will provide everything you need to get the most from this excellent kit.


Kit Contents: What’s on the Sprue

Sprue Overview

The Astra Militarum Command Squad comes on a single grey plastic sprue (with some kits including a small secondary sprue for special weapons). The components are crisply molded in Games Workshop’s standard hard polystyrene plastic, which responds well to plastic cement bonding, filing, scraping, and conversion work.

Component Breakdown

The kit includes parts to build the following models:

Command Squad Members:

  • Company Commander (Officer)
  • Veteran with Regimental Standard (Banner Bearer)
  • Veteran with Medi-pack (Medic)
  • Veteran with Vox-caster (Communications)
  • Veteran with Special Weapon

Weapon Options: The kit provides multiple weapon choices for customizing your squad:

Weapon Type Options Available Notes
Officer Weapons Bolt pistol, plasma pistol, power sword, chainsword Choose one melee and one ranged
Special Weapons Plasma gun, meltagun, grenade launcher, flamer, sniper rifle One per squad member
Standard Weapons Lasguns, laspistols Default armament for veterans
Heavy Weapons None in this kit Separate Heavy Weapons Team kit
Grenades Frag and krak grenades sculpted Standard issue

Accessories and Details:

  • Multiple head options (helmeted, bare, beret, cap)
  • Equipment pouches, canteens, and field gear
  • Regimental banner (blank for freehand or transfers)
  • Vox-caster backpack unit
  • Medi-pack equipment
  • Various holstered weapons and accessories
  • Optional binoculars, maps, and command equipment

Sprue Quality Assessment

Aspect Rating Notes
Mold Sharpness 9/10 Crisp detail throughout
Mold Lines 7/10 Present but manageable
Flash 8/10 Minimal, easily cleaned
Part Fit 8/10 Good alignment with minor gap-filling needed
Detail Level 9/10 Excellent for infantry scale
Sprue Gates 8/10 Well-placed, minimal cleanup

Assembly Guide: Building Your Command Squad

Tools Required

Before beginning assembly, gather these essential tools:

Essential:

  • Plastic cement (thin type recommended: Tamiya Extra Thin or equivalent)
  • Hobby knife (X-Acto #11 blade or similar)
  • Sprue cutters (flush-cut preferred)
  • Mold line remover or fine file

Recommended:

  • Pin vice with small drill bits (for weapon swaps or pinning)
  • Green stuff or plastic putty (for gap filling)
  • Tweezers (for small parts)
  • Cutting mat (protect your work surface)
  • Magnification (optivisor or desk lamp with magnifier)

Step-by-Step Assembly

Step 1: Clean Components

Remove all parts from the sprue using flush cutters, leaving a small amount of gate attached. Trim remaining gate material with a hobby knife, then scrape or file mold lines from all parts before assembly.

Pro Tip: Clean mold lines from all components before any assembly. It is far easier to access hard-to-reach areas before parts are glued together.

Step 2: Plan Your Build

Before gluing anything, dry-fit components and decide:

  • Which head option for each model
  • What weapon loadout to use
  • Whether to magnetize any options (see magnetization section below)
  • Posing preferences for dynamic or static arrangements

Step 3: Torso and Legs Assembly

The basic body construction follows a standard pattern:

  1. Attach front torso to back torso (ensure alignment of collar and waist)
  2. Attach leg assembly to torso
  3. Check standing angle on a flat surface before cement sets
  4. Fill any gaps at the waist join with thin plastic cement or putty

Step 4: Arms and Weapons

Arms typically attach at the shoulder with a ball-and-socket style joint:

  1. Dry-fit arms with chosen weapons to check pose
  2. Apply thin cement to shoulder joint
  3. Position arm at desired angle
  4. Hold or support until cement bonds (30-60 seconds for initial tack)
  5. Repeat for second arm

Note: Weapon options may require specific arm pairs. Check instructions for compatibility before committing.

Step 5: Heads

Head attachment is straightforward:

  1. Select chosen head option
  2. Apply small amount of cement to neck socket
  3. Position head and adjust angle
  4. Set desired “look” direction (straight, slightly turned, looking up/down)

Step 6: Equipment and Details

Attach remaining details:

  • Banner pole to standard bearer
  • Vox-caster backpack to communications veteran
  • Medi-pack to medic veteran
  • Equipment pouches, holsters, and accessories as desired
  • Any additional basing materials

Magnetization Options

For players who want to swap loadouts without building multiple kits, magnetization is highly effective on this kit:

Recommended Magnet Points:

  • Officer’s weapon hand (2mm x 1mm rare earth magnets)
  • Special weapon attachment points
  • Backpack/equipment slots

Magnetization Benefits:

  • Swap between plasma pistol and bolt pistol without re-building
  • Change special weapons as army lists evolve
  • Future-proof against rules changes
  • Display versatility

Magnetization Challenges:

  • Small model size makes magnet placement precise work
  • Requires drilling accurate holes
  • Some arm/weapon combinations have different sculpted poses
  • Investment in magnets and drill bits

Loadout Options and Tactical Choices

The Company Commander

The Officer model serves as your Company Commander or Platoon Commander, depending on your army structure. Equipment choices significantly impact battlefield performance:

Ranged Weapon Options:

Weapon Strength AP Damage Range Best Against
Bolt Pistol 4 0 1 12” Light infantry
Plasma Pistol 7/8 -3 1/2 12” Heavy infantry, light vehicles
Laspistol 3 0 1 12” Emergency use only

Melee Weapon Options:

Weapon Strength AP Damage Attacks Best Against
Power Sword User+1 -2 1 Base MEQ targets
Chainsword User -1 1 +1 Horde clearing
Power Fist User x2 -3 2 -1 Vehicles, monsters

Recommended Loadouts:

Aggressive Officer: Plasma pistol + Power sword. Maximizes personal combat output but risks the officer in the front line.

Conservative Officer: Bolt pistol + Chainsword. Reliable, no risk of overcharge, extra attack helps in melee emergencies.

Support Officer: Laspistol + Power sword. Cheapest option (if points differential exists), keeps the officer focused on issuing orders rather than shooting.

Special Weapon Veterans

The squad’s special weapon selections provide targeted anti-infantry or anti-armor capability:

Special Weapon Comparison:

Weapon Range Strength AP Damage Role
Plasma Gun 24” 7/8 -3 1/2 Anti-heavy infantry
Meltagun 12” 9 -4 D6 Anti-vehicle
Flamer 12” 4 0 1 Anti-horde (auto-hit)
Grenade Launcher (Frag) 24” 3 0 1 Anti-horde (blast)
Grenade Launcher (Krak) 24” 6 -1 D3 Versatile
Sniper Rifle 36” 4 -1 2 Character hunting

Selection Guidance:

  • Take a Plasma Gun for all-round efficiency against most targets
  • Take a Meltagun if anti-vehicle is your primary concern
  • Take a Flamer for overwatch potential and guaranteed hits
  • Take a Grenade Launcher for maximum versatility at range
  • Take a Sniper Rifle for character targeting and backfield pressure

The Regimental Standard

The banner bearer carries the Regimental Standard, which in game terms provides a leadership and morale benefit to nearby units. This is not a damage-dealing model but a force multiplier:

  • Improves battleshock resistance for nearby units
  • Thematic centerpiece for the squad
  • Excellent painting and conversion opportunity
  • The banner itself can be personalized with freehand art or transfers

The Medic

The Medi-pack veteran provides healing and casualty recovery abilities:

  • Restores wounds to nearby models or returns slain models to units
  • Essential for keeping expensive specialists alive
  • Does not significantly contribute to damage output
  • Position carefully to maximize healing coverage

The Vox-Caster

The Vox-caster veteran extends the Commander’s order range:

  • Allows orders to be issued at greater distances
  • Critical for armies that spread across the battlefield
  • Pairs with vox-casters in other squads for extended communication chains
  • The backpack model is a visually interesting sculpt

Painting Guide: From Primer to Display

Preparation

Before painting, ensure all assembly is complete and any gap-filling has cured:

  1. Wash models in warm soapy water to remove mold release agents
  2. Dry thoroughly (air dry or gentle patting with lint-free cloth)
  3. Prime with your preferred primer method

Primer Recommendations:

Primer Best For Application
Black Spray Dark schemes, metals, grimdark Spray can or airbrush
Grey Spray Versatile, good for any scheme Spray can or airbrush
White Spray Bright schemes, contrast paints Spray can or airbrush
Zenithal (Black + White) Maximum depth, speed painting Airbrush recommended
Wraithbone/Grey Seer Contrast paint base coats Spray can

Classic Cadian Color Scheme

The most iconic Astra Militarum scheme, the Cadian 8th Regiment, uses military greens and khakis:

Step-by-Step Cadian Scheme:

Uniform:

  1. Base: Castellan Green
  2. Shade: Agrax Earthshade
  3. Layer: Castellan Green (leaving recesses dark)
  4. Highlight: Loren Forest
  5. Edge Highlight: Straken Green

Armor/Flak Vest:

  1. Base: Zandri Dust
  2. Shade: Agrax Earthshade (recess shade)
  3. Layer: Ushabti Bone
  4. Highlight: Screaming Skull

Skin:

  1. Base: Bugman’s Glow
  2. Shade: Reikland Fleshshade
  3. Layer: Cadian Fleshtone
  4. Highlight: Kislev Flesh

Weapons:

  1. Base: Abaddon Black
  2. Highlight: Dark Reaper
  3. Edge Highlight: Thunderhawk Blue
  4. Metal Parts: Leadbelcher, shade with Nuln Oil

Leather/Straps:

  1. Base: Rhinox Hide
  2. Shade: Nuln Oil
  3. Highlight: Gorthor Brown
  4. Edge Highlight: Baneblade Brown

Gold Details (Officer):

  1. Base: Retributor Armour
  2. Shade: Reikland Fleshshade
  3. Highlight: Liberator Gold
  4. Spot Highlight: Stormhost Silver

Speed Painting Method

For those building large Astra Militarum armies, speed painting the Command Squad to match a quickly painted force is practical:

Contrast Paint Method (45-60 minutes for the full squad):

  1. Prime Wraithbone or Grey Seer
  2. Uniform: Militarum Green Contrast
  3. Armor: Skeleton Horde Contrast
  4. Skin: Guilliman Flesh Contrast
  5. Weapons: Black Templar Contrast
  6. Leather: Cygor Brown Contrast
  7. Metals: Leadbelcher, wash Nuln Oil
  8. Base: Stirland Mud texture paint, dry brush Ushabti Bone

This method produces a cohesive, table-ready result in a fraction of the time required for traditional layering.

Alternative Regiment Schemes

The beauty of the Astra Militarum is the variety of regiment schemes available. Here are popular alternatives:

Catachan Jungle Fighters:

  • Green fatigues (Warpstone Glow)
  • Bare skin emphasis (muscular, tanned)
  • Red bandanas and accessories
  • Minimal armor, more flesh visible

Valhallan Ice Warriors:

  • Grey-blue greatcoats (The Fang)
  • Fur-lined hats and collars
  • Pale skin tones
  • Snow basing

Death Korps of Krieg:

  • Dark blue-grey coats (Stegadon Scale Green)
  • Brass/bronze details
  • Gas mask emphasis
  • Mud and trench warfare basing

Steel Legion of Armageddon:

  • Desert tan fatigues (Tallarn Sand)
  • Grey armor plates
  • Goggles and respirators
  • Urban/ash waste basing

Custom Regiment:

  • Any color scheme you design
  • Allows full personal expression
  • Convert with third-party bits for unique appearance
  • Develop your own lore and history

The Regimental Standard offers the most ambitious painting opportunity in the kit:

Transfer Method:

  • Apply Astra Militarum transfers from Games Workshop transfer sheets
  • Seal with Micro Sol and Micro Set for smooth application
  • Shade over transfers for integration with the paint surface
  • Quick and consistent results

Freehand Method:

  • Plan design with pencil sketch before painting
  • Start with basic shapes and build detail progressively
  • Imperial eagles, unit numbers, and honor scrolls are popular choices
  • Use fine-tipped brushes (size 0 or smaller)
  • Reference official artwork for inspiration
  • Thin paints significantly for smooth freehand lines

Printed Banner Alternative:

  • Design digitally and print on thin paper or decal paper
  • Apply to the banner surface with PVA glue
  • Touch up edges with paint to blend the transition
  • Allows complex designs without freehand skill

10th Edition Rules Context

Command Squad in the Current Edition

The Astra Militarum Command Squad functions within the current Warhammer 40,000 10th Edition rules framework. Understanding their battlefield role helps inform modeling and loadout decisions:

Unit Role: The Command Squad serves as a support unit that enhances nearby infantry through orders, healing, morale support, and command-range extension.

Key Abilities:

Orders: The Company Commander issues orders to nearby Core infantry units, providing buffs such as:

  • Improved accuracy (re-roll hits of 1)
  • Enhanced mobility (advance and shoot)
  • Defensive posture (improved saves in cover)
  • Concentrated fire (re-roll wounds against a target)

Voice of Command: The order range is typically limited but extended by vox-casters in both the Command Squad and receiving units.

Medic: The Medi-pack model allows wound restoration or model return, keeping valuable units at strength.

Standard Bearer: The Regimental Standard helps with battleshock tests, keeping your army reliable under pressure.

Points and List Building

The Command Squad’s points cost makes it an efficient support choice:

  • Relatively cheap for the buffs it provides
  • Takes a valuable HQ or character slot in army composition
  • Best when positioned to support multiple infantry squads simultaneously
  • Multiple Command Squads can cover a wide frontline

Tactical Positioning

Optimal placement for the Command Squad:

  • Behind the front line: Close enough to issue orders, far enough to avoid direct assault
  • Central position: Maximizes the number of units within order range
  • Near objectives: Orders can turn a holding unit into a more effective fighting force
  • With screening: Use basic infantry squads to screen the Commander from charges

Army Building: Incorporating the Command Squad

Starter Army (500 Points / Combat Patrol)

A basic Astra Militarum force incorporating the Command Squad:

Unit Role Points (Approx)
Company Commander (from Command Squad) Orders, Leadership ~60
Command Squad Veterans Bodyguard, Special Weapons Included with Commander
Infantry Squad x2 Troops, Objective Holding ~130
Heavy Weapons Team Fire Support ~50
Sentinel (Scout or Armored) Reconnaissance ~60
Leman Russ Battle Tank Heavy Fire Support ~170

This gives a balanced force with orders support, troops for objectives, heavy weapons for reach, and a tank for killing power.

Expanded Army (1000 Points)

Growing the force with additional units:

  • Add a second Command Squad for broader order coverage
  • Include Chimera transports for mobility
  • Add more Infantry Squads for board presence
  • Consider a Basilisk for long-range indirect fire
  • Include Special Weapons Squads for targeted killing
  • Consider Astra Militarum Cadian Shock Troops for additional infantry strength

Full Army (2000 Points)

A competitive-level Astra Militarum army typically includes:

  • 2-3 Company Commanders with Command Squads
  • 6-12 Infantry Squads (bulk of the army)
  • 2-3 Leman Russ variants
  • Artillery support (Basilisks, Manticores)
  • Fast attack elements (Sentinels, Hellhounds)
  • Transport vehicles (Chimeras)
  • Potential superheavy (Baneblade variants)

The Command Squad fits into this structure as the essential glue that makes infantry effective through orders.

Synergies and Combos

Commander + Infantry Squad: Issue “First Rank Fire, Second Rank Fire” (or equivalent) to turn a basic squad into a devastating volley unit.

Commander + Heavy Weapons Team: “Bring it Down” orders improve accuracy against vehicles, maximizing expensive heavy weapon potential.

Medic + Special Weapons Squad: Keep your expensive plasma gunners alive by restoring casualties from overcharge wounds.

Standard Bearer + Multiple Squads: Position centrally to provide battleshock resistance to as many units as possible.

Vox-caster Chain: Place vox-casters in distant squads to receive orders from across the battlefield, allowing your Commander to stay safe while projecting influence.


Conversion Potential

Why This Kit is a Converter’s Dream

The Astra Militarum Command Squad kit is beloved by hobbyists for its conversion potential. The variety of components, combined with Games Workshop’s consistent Imperial Guard aesthetic, makes this kit an excellent base for creating:

Custom Officers

Using the officer body and head options, plus bits from other kits:

  • Commissar Conversions: Add a greatcoat from Green Stuff, a peaked cap from the Commissar kit or sculpted, and a power fist from the Space Marine Tactical Squad
  • Tank Commander: Use the upper body with a hatch from a vehicle kit
  • Regimental Advisors: Convert into Astropaths, Masters of Ordnance, or Officers of the Fleet with minor modifications
  • Veteran Sergeants: Promote regular Guardsmen with Command Squad accessories

Kitbash Possibilities

Combining parts from this kit with other kits creates unique models:

Source Kit Parts to Combine Result
Cadian Shock Troops Bodies, legs Additional veteran models
Tempestus Scions Helmets, weapons Elite veteran conversions
Space Marine bits Power weapons, bionics Decorated officers
Chaos bits Mutations, icons Renegade command squads
Historical kits Heads, equipment Alternative regiment styles
3D printed accessories Custom regalia Unique regiment identity

Regiment-Specific Conversions

Tallarn Desert Raiders: Add flowing robes from Green Stuff, swap heads for turbaned or keffiyeh-wearing alternatives from third-party bits.

Vostroyan Firstborn: Add ornate details, fur collars, and tall fur hats using sculpting putty or printed bits.

Mordian Iron Guard: Emphasize dress uniform details with sculpted epaulettes, polished armor, and ceremonial weapons.

Savlar Chem-Dogs: Add gas masks, improvised equipment, and a generally ragged appearance through cutting and re-sculpting.

Terrain and Diorama Use

Command Squad components also serve well in terrain projects:

  • Officer models as objective markers (rescue the captured commander)
  • Banner poles as terrain scatter (abandoned standards)
  • Equipment bits as battlefield debris
  • Vox-caster as a communication relay objective

For terrain projects that complement your Astra Militarum army, see our review of Warhammer 40K Manufactorum Battlefield which provides industrial terrain that serves as perfect battleground for your Imperial Guard forces.


Painting Techniques: Advanced Methods

Weathering Your Command Squad

The Astra Militarum fights in the muddiest, grimmest battlefields in the galaxy. Weathering adds realism and character:

Mud Effects:

  1. Mix Stirland Mud texture paint with water for thin consistency
  2. Apply sparingly to boots, lower legs, and armor edges
  3. Build up in layers (thicker at the bottom, thinner higher up)
  4. Dry brush Ushabti Bone over dried texture for dust effects

Battle Damage:

  1. Sponge Rhinox Hide onto armor edges for chips
  2. Add small Leadbelcher dots inside the brown for exposed metal
  3. Use thin Agrax Earthshade streams for rust running from chips
  4. Keep damage realistic (concentrated on exposed edges, not random)

Dust and Grime:

  1. Mix Zandri Dust with Lahmian Medium (1:3 ratio)
  2. Apply thin glaze to recesses and lower areas
  3. Build up gradually (less is more)
  4. Concentrate around equipment straps and pouches

Blood Effects (Optional):

  1. Use Blood for the Blood God technical paint
  2. Apply sparingly to weapon edges and hands
  3. Small splatter on armor (flick from brush tip)
  4. Use restraint. A little goes a long way.

Object Source Lighting (OSL)

For advanced painters, adding OSL to plasma weapons creates striking effects:

  1. Paint the plasma coil in white
  2. Glaze outward with fluorescent blue or green
  3. Add subtle glow to adjacent surfaces (hands, face, nearby armor)
  4. Keep the effect subtle and directional
  5. The glow should fade rapidly with distance from the source

Non-Metallic Metal (NMM)

For display-quality painting, NMM techniques render metallic surfaces using only matte paints:

Gold NMM (Officer details):

  1. Base with Rhinox Hide
  2. Midtone with Balor Brown
  3. Highlight with Zamesi Desert
  4. Spot highlight with Pallid Wych Flesh
  5. Place highlights based on imagined light reflection

Steel NMM (Weapons):

  1. Base with Abaddon Black
  2. Midtone with Dark Reaper
  3. Highlight with Thunderhawk Blue
  4. Bright highlight with Fenrisian Grey
  5. Spot highlight with White Scar

Basing the Command Squad

Bases complete the miniature and set the scene:

Urban Rubble:

  • Cork pieces for concrete chunks
  • Sand for debris
  • Painted grey with dry brush highlights
  • Add static grass tufts for vegetation growing through cracks

Muddy Trench:

  • Stirland Battlemire texture paint for mud
  • Small bits of balsa wood for duckboards
  • Puddles using UV resin or Nurgle’s Rot
  • Barbed wire from fine guitar string twisted together

Desert/Wasteland:

  • Sand textured with PVA glue and fine sand
  • Painted Zandri Dust, washed Agrax, dry brushed Ushabti Bone
  • Desert tufts and dead grass
  • Small rocks from aquarium gravel

Snow/Ice:

  • Valhallan Blizzard texture paint for snow drifts
  • Pale grey-blue base for frozen ground
  • Icicles from clear resin or stretched sprue
  • Footprints pressed into wet texture paste before drying

The Astra Militarum in Lore and Context

The Imperial Guard: Humanity’s Shield

The Astra Militarum represents the largest military force in the Warhammer 40,000 universe. Understanding the lore context enriches your hobby experience:

Scale of the Guard: Billions of soldiers across millions of worlds. Every regiment has unique culture, traditions, and fighting style. The Command Squad represents the officer class that makes this vast army function.

The Role of Officers: In the Imperial Guard, officers are trained at Schola Progeniums or risen through the ranks. They represent institutional knowledge, tactical acumen, and (sometimes) noble birth. Your Command Squad Commander embodies this tradition.

Regimental Diversity: From the jungle fighters of Catachan to the trench warriors of Krieg, the Astra Militarum encompasses incredible variety. The Command Squad kit’s versatility reflects this diversity through conversion potential.

The Human Element: Unlike Space Marines or Eldar, Guardsmen are ordinary humans facing extraordinary threats. This vulnerability makes their courage all the more impressive. The Command Squad, standing behind their troops and directing the battle, represents the best of mortal leadership.

Famous Command Squads in Lore

Lord Castellan Ursarkar E. Creed: The legendary tactician of Cadia whose command staff were famed for their efficiency and unorthodox tactics.

Colonel-Commissar Ibram Gaunt and his Staff: From the Gaunt’s Ghosts novel series, representing a command structure that mixes military and political authority.

Lord Solar Macharius: The greatest Imperial Guard commander in history, whose staff conquered a thousand worlds.

These legendary figures can inspire your own Command Squad’s narrative and appearance.


Comparison with Alternative Kits

Games Workshop Alternatives

Kit Contents Price Tier Best For
Command Squad (This Kit) 5 specialists + options Mid Core command element
Cadian Shock Troops 10 basic infantry Mid Troops choice
Tempestus Scions 5 elite infantry Mid Elite strike force
Commissar (Single Model) 1 character Low Morale enforcement
Lord Solar Leontus 1 named character High Centerpiece commander
Infantry Squad + Upgrades 10 infantry with extras Mid Budget troops

Third-Party Alternatives

Several companies produce compatible officer and command models:

  • Anvil Industry: Highly customizable multi-part resin kits with numerous head, body, and weapon options
  • Victoria Miniatures: Female and male guard alternatives with excellent quality
  • Wargames Atlantic: Plastic multi-part kits at lower price points (not officially GW compatible but similar scale)
  • Mad Robot Miniatures: Resin conversion bits and alternate bodies
  • Reptilian Overlords: Alternative heads and accessories

Note: Third-party models may not be permitted in official Games Workshop tournaments. Check local event rules before investing heavily in alternatives for competitive play.

Value Comparison

The Games Workshop Command Squad kit offers:

  • Official models guaranteed compatible with GW terrain and rules
  • High-quality plastic that takes paint and cement beautifully
  • Extensive included options without additional purchases
  • Tournament legal at all official events
  • Strong resale value (GW products hold value well)
  • Established painting guides and community support

Gaming Scenarios and Narrative Play

Command Squad Narrative Scenarios

The Command Squad excels in narrative gaming scenarios:

Hold the Line: The Commander must survive while issuing orders to hold a position against overwhelming attack. The Command Squad is the last reserve.

Assassination: Enemy forces attempt to eliminate your Commander. The Command Squad must protect the officer while maintaining command integrity.

Communication Relay: The Vox-caster must transmit a vital message. The squad must reach a relay point and hold it for a set number of turns.

Field Hospital: The Medic must tend to wounded across the battlefield. A scenario that rewards medical model placement and movement.

Capture the Standard: The enemy has captured your Regimental Standard. Your replacement squad must recover it from enemy lines.

Campaign Progression

In narrative campaigns, Command Squad models can develop over time:

  • Officers earn promotions and new equipment through victories
  • The banner accumulates battle honors (add small transfers or freehand)
  • The medic’s kit becomes more worn and bloodstained
  • The vox-operator’s equipment gains field modifications
  • Battle damage and repairs accumulate visually

For more on Games Workshop’s narrative gaming heritage, see our review of Dice Men: Story of Games Workshop which covers the history of the company and its gaming philosophy.


Common Assembly Mistakes and How to Avoid Them

Mistake 1: Ignoring Mold Lines

Problem: Visible mold lines ruin the appearance of painted models. Solution: Always clean mold lines before assembly. Use a mold line remover tool or the back edge of a hobby knife blade to scrape lines smooth.

Mistake 2: Thick Glue Application

Problem: Excess plastic cement oozes from joints, obscuring detail. Solution: Use thin cement applied with a brush applicator. Apply to one surface only, press together, and allow capillary action to bond the joint.

Mistake 3: Poor Head Positioning

Problem: Heads facing awkward directions that look unnatural on the table. Solution: Dry-fit heads before gluing. Consider where the model will face during gameplay. Officers often look best gazing toward the enemy or gesturing to their troops.

Mistake 4: Fragile Assemblies

Problem: Thin contact points (weapon tips, banner poles) break easily. Solution: Pin thin components with brass rod for strength. For the banner pole especially, a brass rod running through the full length prevents breakage.

Mistake 5: Rushing the Build

Problem: Misaligned parts, visible gaps, and poor poses from impatient assembly. Solution: Build over multiple sessions. Let each sub-assembly cure fully before proceeding. Quality assembly is the foundation of a great paint job.

Mistake 6: Not Planning for Painting

Problem: Assembled models have areas impossible to reach with a brush. Solution: Consider sub-assembly painting. Paint heads, arms/weapons, and bodies separately before final assembly. This allows access to all surfaces.


Storage and Transport

Protecting Your Command Squad

Painted miniatures are fragile investments of time and materials. Proper storage and transport is essential:

Magnetic Storage:

  • Glue small magnets to bases
  • Store in metal-lined cases or on magnetic sheets
  • Models stay secure during transport
  • Easy access and visible storage

Foam Cases:

  • Pick-and-pluck foam for custom shapes
  • Pre-cut infantry trays for standard models
  • Brands: KR Multicase, Feldherr, Battle Foam, Citadel cases
  • Protect from all directions including the top

Display Cases:

  • Glass-fronted cases for home display
  • LED lighting enhances presentation
  • Keep away from direct sunlight (paint fading)
  • Dust protection is essential for displayed models

Budget Options:

  • Really Useful Boxes with magnetic sheet inserts
  • Egg carton foam repurposed for miniatures
  • Tackle boxes with soft dividers
  • Zip-lock bags with tissue padding (for unfinished/undercoated models only)

Transport Tips

  • Never transport models loose in a box (breakage guaranteed)
  • Check all models after transport for any damage requiring touch-up
  • Keep a small repair kit (brush, key paints, glue) in your transport case
  • The banner pole is the most vulnerable component. Transport the standard bearer in a padded pocket or lay flat.

The Hobby Community and Resources

Getting Help and Inspiration

The Warhammer hobby community is vast and welcoming for painters and modelers of all skill levels:

Online Resources:

  • Warhammer Community (official GW site): Painting tutorials, army showcases
  • Reddit (r/Warhammer40k, r/astramilitarum, r/minipainting): Community showcases and advice
  • YouTube: Detailed painting tutorials from creators like Midwinter Minis, Squidmar Miniatures, and many others
  • Instagram: Massive community sharing completed models (#AstraMilitarum, #ImperialGuard)
  • Discord: Real-time hobby chat and feedback

Paint Resources:

  • Citadel Base Paint Set - Essential starter paints for Warhammer models
  • Online color guides and recipe databases
  • Manufacturer apps (Citadel Colour app) with step-by-step instructions
  • Third-party paint comparison charts for finding equivalents

Community Events:

  • Local gaming store hobby nights
  • Painting competitions (Golden Demon, Crystal Brush, local events)
  • Army painting challenges (paint a full army in 30 days, etc.)
  • Narrative campaign weekends

Learning Path for New Hobbyists

If the Command Squad is one of your first kits:

  1. Watch assembly videos before starting (YouTube has many)
  2. Practice on a single model before committing to the full squad
  3. Start with the speed paint method and upgrade techniques over time
  4. Join a local gaming community for in-person guidance
  5. Accept imperfection as part of the learning process
  6. Display your work proudly regardless of perceived skill level

For more on the hobby side of Games Workshop products, our Blood Bowl Death Zone Review covers another Games Workshop property that shares the same modeling and painting traditions.


Frequently Asked Questions

Assembly and Building

Q: Do I need to use plastic cement, or can I use super glue? A: Plastic cement creates a stronger, permanent bond by chemically welding the polystyrene. Super glue (cyanoacrylate) works but creates a weaker bond that can snap under stress. Use plastic cement for the primary build and super glue only for metal or resin components if mixing materials.

Q: Can I build the kit without following the official instructions? A: Absolutely. The components are designed with specific builds in mind, but experienced hobbyists frequently kitbash and repose models. Dry-fit everything before committing to non-standard builds.

Q: How long does assembly take? A: For a careful build with full mold line cleaning, expect 1-2 hours for the complete five-model squad. Rushed assembly can be done in 30-45 minutes but is not recommended.

Q: Can I build more than five models from this kit? A: The kit is designed for exactly five models. However, leftover bits (heads, weapons, accessories) are valuable for converting models from other kits.

Painting

Q: What paints do I need for the basic Cadian scheme? A: At minimum: Castellan Green, Zandri Dust, Bugman’s Glow, Cadian Fleshtone, Abaddon Black, Leadbelcher, Agrax Earthshade, and Nuln Oil. This covers the essential base colors and washes.

Q: Can I paint the models on the sprue? A: This is not recommended. Sprue attachment points will need cutting and cleaning after painting, leaving visible marks that require touch-up. Always fully assemble (or sub-assemble) before painting.

Q: How long does it take to paint the full squad? A: Speed painting: 2-3 hours total. Tabletop quality: 5-8 hours total. Display quality: 15-30+ hours total. This varies enormously with experience and standards.

Q: Do I need an airbrush? A: No. The entire Command Squad can be painted to an excellent standard with just brushes. An airbrush speeds up priming and base coating but is entirely optional.

Gaming

Q: Is the Command Squad competitive in 10th Edition? A: Yes. The order system is fundamental to making Astra Militarum infantry effective. A competitive Guard list almost always includes at least one Commander with a Command Squad.

Q: How many Command Squads should I include in a 2000-point army? A: Typically 2-3, depending on army composition and detachment rules. Each Commander covers a portion of your army with orders.

Q: Can the Command Squad operate independently? A: They can, but they are most effective positioned behind infantry squads they are supporting with orders. They are not a dedicated combat unit.

Q: What detachment rules benefit the Command Squad most? A: Detachments that enhance order abilities or provide additional officer bonuses are natural fits. Check the current Astra Militarum Codex for the most synergistic options.


Final Verdict and Recommendations

Rating Breakdown

Category Score (1-10) Notes
Sculpt Quality 9 Crisp, detailed, characterful
Build Options 9 Excellent variety of loadouts and heads
Conversion Potential 10 One of the best conversion kits in the range
Paint-ability 9 Well-defined details, accessible surfaces
Gaming Utility 9 Essential for Astra Militarum armies
Value for Money 8 Good options-per-pound ratio
Beginner Friendly 7 Manageable but some small parts
Display Potential 8 Banner bearer especially stands out
Overall 8.6/10 Excellent kit, essential purchase for Guard players

Who Should Buy This Kit

Essential For:

  • Anyone building an Astra Militarum army (you need at least one)
  • Hobbyists who enjoy conversion and kitbashing
  • Painters looking for a characterful squad project
  • Narrative gamers who want a command centerpiece
  • Competitive players running infantry-heavy lists

Strongly Recommended For:

  • Bits collectors who want spare Guard accessories
  • Diorama builders creating Imperial Guard scenes
  • New hobbyists looking for a manageable first squad (with some experience or guidance)
  • Kill Team players needing specialist models

May Want to Consider Alternatives If:

  • You are running a vehicle-heavy list with minimal infantry (still need at least one Commander, though)
  • You already own multiple Command Squads and do not need additional officers
  • You are exclusively interested in competitive gaming and prefer third-party sculpts for personal taste

Final Thoughts

The Astra Militarum Command Squad is one of those kits that exemplifies everything Games Workshop does well in plastic miniature design. It provides meaningful choices in construction, rewards both quick assembly and careful conversion work, produces models that look fantastic painted to any standard, and serves an essential role on the gaming table. The Command Squad is not just a box of miniatures; it is a creative platform that can produce radically different results depending on the hobbyist’s vision.

Whether you build a straight-from-the-instructions Cadian Command Squad in classic green and khaki, or spend weeks converting an entirely unique regiment with custom sculpted accessories and a freehand masterpiece banner, this kit delivers. The officer provides leadership on the table and a characterful centerpiece on the shelf. The specialists offer tactical flexibility in game and painting variety in the hobby room. The banner bearer stands as potentially the most impressive infantry-scale painting canvas in the Astra Militarum range.

For the glory of the Emperor and the defense of Humanity, the Command Squad stands ready. Recommended without reservation for any hobbyist with even a passing interest in the Imperial Guard.


For more Warhammer and tabletop miniature content, check out these related posts:


The Astra Militarum in the Competitive Meta

Current Tournament Viability

The Astra Militarum occupies an interesting position in the current Warhammer 40,000 competitive landscape. Understanding this context helps inform whether the Command Squad deserves a place in your army list:

Strengths of the Faction:

  • Exceptional order system providing army-wide buffing
  • Access to extremely efficient infantry screening
  • Devastating artillery platforms
  • Cost-effective objective holding through sheer numbers
  • Flexible detachment options supporting multiple playstyles

Where the Command Squad Fits: The Command Squad is not a hammer unit; it does not kill significant points worth of enemy models. Instead, it multiplies the effectiveness of everything around it. In competitive terms, the Commander with orders is one of the most points-efficient force multipliers in the game. The supporting specialists (medic, standard bearer, vox-caster) provide incremental advantages that compound over a full game.

Common Tournament Lists Including Command Squads:

Archetype Commanders Used Role Focus
Infantry Horde 3 Commanders Maximum order coverage across 9-12 infantry squads
Combined Arms 2 Commanders Orders for infantry core, vehicles operate independently
Mechanized 1-2 Commanders Orders for dismounted infantry, vehicles push forward
Artillery Castle 2 Commanders Orders for screening infantry, artillery fires independently

Competitive Considerations:

  • The Commander must survive to issue orders; protection is paramount
  • Positioning determines how many units benefit from orders each turn
  • Vox-casters become critical in armies with wide frontlines
  • The medic’s value scales with the cost of surrounding infantry
  • The standard bearer’s battleshock resistance matters in the morale-heavy current edition

Meta Adaptation

The beauty of the Command Squad kit is its adaptability to shifting meta games:

Against Elite Armies (Space Marines, Custodes): Load special weapons with plasma guns for high-strength, high-AP output. Orders focus on accuracy improvement for mass lasgun fire.

Against Horde Armies (Orks, Tyranids): Flamers provide guaranteed damage regardless of hit rolls. Orders focus on volume of fire and defensive positioning.

Against Vehicle-Heavy Lists: Meltaguns in the Command Squad provide emergency anti-armor. Orders focus on heavy weapons teams for maximum damage output.

Against Fast Armies (Aeldari, Harlequins): Orders focus on defensive positioning and overwatch capability. The standard bearer becomes critical for holding objectives under assault.


The Hobby Lifestyle: Integrating Warhammer into Daily Life

The Painting Desk

For many hobbyists, the painting desk becomes a sacred space. Building and painting a Command Squad represents a specific type of hobby experience:

Time Investment Reality: A full Command Squad painted to tabletop standard takes approximately 5-8 hours total. For display quality, expect 15-30+ hours. This time investment is spread across multiple sessions, making it an ongoing meditative activity rather than a single project.

Session Structure: Most successful hobbyists break painting into manageable sessions:

  • Session 1 (30-60 min): Batch prime all five models
  • Session 2 (60-90 min): Base coat all uniforms across all models
  • Session 3 (60-90 min): Base coat armor, skin, weapons
  • Session 4 (60-90 min): Apply washes to all models
  • Session 5 (60-90 min): Layer uniforms and armor
  • Session 6 (60-90 min): Detail work (skin, eyes, equipment)
  • Session 7 (30-60 min): Basing and varnishing
  • Optional Session 8 (60+ min): Banner freehand

Music and Podcasts: Many hobbyists paint while listening to content. The Command Squad’s painting complexity is perfect for audio companionship; it engages your hands without demanding full cognitive attention once base techniques are established.

Mental Health Benefits: The meditative quality of miniature painting has been increasingly recognized for stress reduction and mindfulness. Focusing on tiny details forces present-moment awareness and provides a productive alternative to screen time.

Building a Painting Queue

The Command Squad often sits within a broader painting queue. Effective queue management keeps hobby momentum:

  • Paint the Commander first as a reward for completing recent troops
  • Use the Command Squad as a palate cleanser between large batch-painting projects
  • The banner bearer can be a standalone advanced project saved for when you feel inspired
  • Alternate between “quick wins” (basic troopers) and “quality time” (character models like the Commander)

Sharing Your Work

The Warhammer community celebrates shared work at all skill levels:

  • Post work-in-progress shots to get feedback and encouragement
  • Completed Command Squads photograph well due to their variety of elements
  • The banner is particularly shareable content (freehand or transfer)
  • Tag official channels (@WarhammerOfficial) for potential features
  • Local gaming store display cases showcase community talent

Understanding Imperial Guard Lore: Deep Dive

The Structure of an Imperial Guard Regiment

The Command Squad exists within a specific organizational structure that informs both gameplay and narrative:

The Regiment: The basic operational unit of the Astra Militarum. A regiment contains thousands of soldiers organized into companies, platoons, and squads. The Command Squad represents company-level leadership.

Company Organization:

  • 1 Company Commander with Command Squad
  • 3-6 Platoons, each with their own Platoon Commander
  • Heavy Weapons sections attached for support
  • Specialist support (engineers, communications, medical)
  • Attached vehicles (Chimeras, Leman Russ tanks)

The Command Squad’s Role: They are simultaneously bodyguards for the Commander, specialists who maintain army cohesion, and symbol-bearers who inspire the rank and file. Their loss can cause entire sections of the line to collapse as orders stop flowing and morale crumbles.

Famous Astra Militarum Regiments

Each regiment brings unique character and modeling opportunity:

Cadian Shock Troops: The “default” Guard regiment. Disciplined, professional, well-equipped. The Command Squad kit is designed primarily for Cadian aesthetics.

Catachan Jungle Fighters: Muscular, barely armored jungle warriors. Command Squads here feature bare-armed officers wielding oversized knives.

Death Korps of Krieg: Trench warfare specialists in gas masks and greatcoats. Their Command Squads are somber, mechanical, and fatalistic.

Tallarn Desert Raiders: Nomadic desert warriors in flowing robes. Command Squads ride ahead of the advance, scouting and directing.

Vostroyan Firstborn: Aristocratic warriors in ornate fur-trimmed uniforms. Command Squads drip with gold braid and ceremonial weapons.

Mordian Iron Guard: Parade-ground perfect soldiers in immaculate dress uniforms. Their Command Squads look more like ceremonial guards than combat soldiers.

Tanith First and Only: Ghost-like scouts in camo-cloaks. Made famous by Dan Abnett’s Gaunt’s Ghosts novels.

The Human Cost of War

The most powerful aspect of Astra Militarum lore is its exploration of human sacrifice in an impossible universe. Unlike superhuman Space Marines, Guardsmen are ordinary people facing cosmic horror with nothing but courage, training, and faith in the Emperor. The Command Squad represents the officers who ask these ordinary people to do extraordinary things.

This thematic weight makes painting and gaming with Guard particularly meaningful. Every model represents a human story within the vast machinery of the Imperium. The Commander’s face might show determination, fear, resolve, or fatigue. The medic tends wounds that should be fatal. The standard bearer carries a flag into situations no sane person would willingly enter. The vox-operator calmly relays orders while explosions shake the ground.

This human element is what draws many hobbyists to the Astra Militarum above all other factions.


Advanced Modeling Techniques

Sub-Assembly Painting

For the Command Squad, sub-assembly painting (painting components separately before final assembly) offers significant advantages:

Recommended Sub-Assembly Points:

  • Head (paint face and hair without arm obstructions)
  • Arms with weapons (paint weapon details, inner arms)
  • Backpack/equipment (vox-caster, medi-pack: paint before attaching)
  • Banner (paint flat before attaching to pole/model)
  • Body (paint torso and legs as single unit)

Sub-Assembly Process:

  1. Clean and assemble sub-assemblies
  2. Attach each sub-assembly to a temporary handle (blu-tack on wine cork or old brush handle)
  3. Prime all sub-assemblies
  4. Paint each sub-assembly fully
  5. Final assembly using super glue (plastic cement may damage paint)
  6. Touch up any join points with paint
  7. Varnish the completed model

When to Sub-Assemble:

  • Always for the banner (cannot access both sides once assembled)
  • Always for the vox-caster (inner surfaces are invisible once backpack is attached)
  • Sometimes for arms (only if pose creates deeply recessed areas)
  • Rarely for heads (most heads are accessible once attached, unless helmet covers require it)

Sculpting Custom Details

Green stuff (Kneadize Blue/Yellow epoxy putty) allows adding custom details to your Command Squad:

Beginner Projects:

  • Filling gaps at arm/body joins
  • Adding purity seals (small scrolls with wax blobs)
  • Creating simple pouches and equipment
  • Smoothing over removed mold lines

Intermediate Projects:

  • Sculpting fur collars for cold-weather regiments
  • Adding flowing cloaks or tabards
  • Creating custom belt equipment
  • Sculpting helmet modifications (visors, crests)

Advanced Projects:

  • Full greatcoat conversions
  • Custom head sculpts (regiment-specific)
  • Ornate officer decorations (medals, braids, sashes)
  • Complete banner free-sculpt (replacing the flat plastic banner with a flowing sculpted one)

Kitbashing Beyond the Box

The Command Squad kit combines beautifully with other kits for expanded possibilities:

With Cadian Shock Troops: Mix Command Squad specialist bits onto standard infantry bodies for additional character models or Veterans.

With Tempestus Scions: Combine Scion weapons with Guard bodies for counts-as equipment or create visually distinct elite units.

With Space Marine Bits: Power fists, combi-weapons, and bionics from Marine kits create decorated veteran officers.

With Historical Miniature Kits: Perry Miniatures and Warlord Games produce WW1/WW2 era kits that provide excellent alternative heads, equipment, and bodies for unique regiment looks.

With Necromunda Parts: The Underhive aesthetic produces excellent chaotic-looking Penal Legion or Abhuman auxiliary models when combined with Guard components.


Painting Masterclass: The Regimental Banner

Why the Banner Matters

The Regimental Standard is often the single most impressive element of a painted Command Squad. It commands attention, demonstrates painting skill, and provides a narrative focal point for the army. A well-painted banner elevates the entire squad from “good” to “exceptional.”

Planning Your Banner Design

Before brush touches plastic, plan your design thoroughly:

Research Phase:

  • Study official Games Workshop banner artwork for inspiration
  • Look at community examples on Reddit and painting forums
  • Consider your regiment’s history and personality
  • Decide between simple, moderate, or complex design

Design Principles:

  • Symmetry creates formal, impressive appearances
  • Central focal point (eagle, skull, number) anchors the design
  • Border patterns frame the central design
  • Text (unit name, battle honors) adds narrative depth
  • Color choice should complement the army’s scheme

Skill-Appropriate Designs:

Skill Level Design Approach Expected Time
Beginner Solid color + transfer + simple border 30-60 min
Intermediate Two-tone split + freehand skull/eagle + text 2-3 hours
Advanced Full freehand scene + graduated tones + multiple elements 5-10 hours
Expert NMM gold border + OSL effects + narrative scene 10-20 hours

Step-by-Step Banner Painting (Intermediate Level)

  1. Prep: Ensure banner is clean, smooth, and primed (white prime recommended for banners)
  2. Base Divide: Paint the upper half one color (regiment color) and lower half another (complementary or neutral)
  3. Central Design: Sketch lightly with thinned paint, then build up the central eagle or regimental device
  4. Border: Paint a simple gold or contrasting color border around the entire banner edge
  5. Text: Add regiment name or motto in thin, careful letters along the bottom
  6. Battle Honors: Small text or symbols recording notable victories
  7. Shading: Gentle wash or glaze to suggest fabric folds
  8. Highlights: Thin edge highlights on fabric folds for depth
  9. Weathering (Optional): Subtle damage, tear marks, or bloodstains for battlefield realism
  10. Seal: Careful varnish application to protect your work

The Cost of Building an Astra Militarum Army

Budget Planning

The Imperial Guard is often considered an expensive army to build due to high model count. Realistic budget planning helps manage expectations:

Starter Level (500 Points): | Purchase | Approximate Cost | |———-|—————–| | Command Squad (this kit) | $35-40 | | Cadian Shock Troops x2 | $70-80 | | Leman Russ Battle Tank | $55-65 | | Paints and Tools (starter) | $50-80 | | Total | $210-265 |

Standard Level (1000 Points): Add approximately $150-200 for additional infantry, a second vehicle, and expanding paint collection.

Full Level (2000 Points): A complete 2000-point Guard army typically costs $500-800 in models alone, plus paints and supplies. This can be spread over months or years.

Saving Money on Guard

Tips for building Astra Militarum affordably:

  • Buy in bulk: Box sets and army bundles offer per-model savings
  • Second-hand market: eBay, trading forums, and local sellers offer discounted used models
  • Start Collecting boxes: When available, these offer significant savings
  • 3D printed bits: Custom accessories and alternative components reduce kit needs
  • Batch painting: Efficient paint use across large units reduces per-model paint cost
  • Trade with community: Exchange unwanted models or bits for Guard components
  • Patience: Spread purchases over time to manage monthly spending

The Command Squad as Hub Purchase

The Command Squad is one of the most efficient purchases in the Guard range because:

  • It provides essential HQ choices required for any legal army
  • Leftover bits enhance other kits (heads, weapons, accessories)
  • One kit can potentially provide parts for multiple character builds
  • The magnetization option means one kit serves multiple list variations
  • It is rarely a “wasted” purchase (unlike niche units that may leave the meta)

Conclusion

The Warhammer 40,000 Astra Militarum Command Squad stands as a testament to thoughtful miniature kit design. In a single box, Games Workshop provides the essential command element for the Imperial Guard, a rewarding hobby project with genuine creative freedom, and a gaming unit that meaningfully impacts how your army performs on the tabletop. The combination of excellent sculpt quality, generous build options, and fundamental gameplay importance makes this one of the most satisfying purchases in the Astra Militarum range.

From the moment you clip the first component from the sprue to the final brushstroke on the Regimental Standard, this kit offers a journey that encapsulates why the Warhammer hobby captures imaginations worldwide. It is simultaneously accessible to newcomers and endlessly rewarding for veterans. It serves the competitive gamer and the narrative storyteller equally well. It produces models that look impressive at arm’s length on the gaming table and reward close inspection on the display shelf.

The Imperial Guard has always been about ordinary humans facing extraordinary odds with nothing but courage, discipline, and leadership. This Command Squad kit lets you build, paint, and field the leaders who make that stand possible. In the grim darkness of the far future, there is only war. But with this Command Squad at the helm of your army, at least it will be well-commanded war.

The Emperor protects. Your Command Squad ensures he does not have to do it alone.

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