9 minute read

Zombicide Season 3 Infected Pack Stretch Goals No Cat Figure: A Geeknite Review

If you have wandered the wild lands of kickstarter campaigns you know that a neat idea can spawn a ceremony of stretch goals that leaves your wallet singing and your shelves groaning. today we dive into the CMON led saga that is Zombicide Season 3 Infected Pack, a campaign that promised to fix the zombie apocalypse with a dash of neon paint and a sprinkle of fancy plastic. the kicker here is the no cat figure pledge, a rumor that braided through the comments like a zombie on caffeine. gather round survivors as we examine what the infected pack brings, how it changes the base game, and whether the terror of the stretch goals is worth the backer buck.

Zombicide Infected Pack

To set the scene, Zombicide is the kind of game that makes you feel like a tactical god and a survivor on the edge of a nervy meltdown at the same time. the third season, the infected pack, and the pack of stretch goals that followed is not just a pile of minis and rules add ons. it is a cultural artifact of modern board game crowdfunding, where every achievement unlock is narrated with a little more drama than the last trip to the hobby shop. the no cat figure is the kind of inside joke that binds a community together, a whisper in the comments that says maybe, just maybe, you do not need a feline hero to slay the undead, you need a decent stretch goal and a well painted group of survivors.

What is in the infected pack

The infected pack is pitched as a collection of undead scum and survival misfits that push the difficulty curve upward without turning your play session into a calculus seminar. expect new zombie types that behave in new ways, new survivors with quirky traits, and a handful of mission cards that tilt the balance toward coordination and risk. the core idea is to increase variety while preserving the core chaos that makes zombi games feel tense rather than deterministic.

New zombie types and rules twists

Infected Pack adds a few specialized zombies. one type is the fast mover that threatens to overshadow the classic slow walkers. another is a bloater that trades raw speed for a dampened aura of fear around the board. the design approach is classic CMON: more models, more flair, more dramatic bases, and a rule twist that invites you to adapt your strategy in the middle of a smoke filled room. if you enjoy the feel of a cornered survivor snapping into last ditch mode, you will love these twists, because they force you to plan ahead and also to pray for a lucky dice swing when the plan falls apart.

Survivors and new loadouts

The infected pack also ships a handful of new survivor options. these characters come with fresh abilities that encourage team play and synergy but also tempt a lone wolf style that can end in blistering defeats. the variety is a nice pull for veterans who want to spice up a multi game night and for newcomers who want a clear sign that this is not a one trick pony. there is something genuinely satisfying about choosing a survivor who can lock down a corridor while the rest of your crew executes a risky extraction plan.

The cat figure rumor and the reality

The no cat figure pledge is less a design choice than a social phenomenon. the comments section turned into a stage for meme culture and speculation about mascot minis. did a cat hero exist in prototype form and was it pulled for budget or narrative reasons The truth is the cat figure did not show up in the final stretch. fans can joke about it, designers can shrug about it, and the rest of us can appreciate that sometimes a campaign ships what the backers actually ordered and not what the myth of the cat promised. the absence of a cat figure does not ruin the pack, but it does give the meme crowd one more thing to riff on while the zombies march across the table.

How the infected pack changes gameplay

The real meat of any expansion lies in how it alters the game you already own. the base zombi game rewards careful movement, shared knowledge of the board, and careful dice management. add in the infected pack and suddenly you are juggling more enemy types, more mission objectives, and more opportunities for a spectacular failure followed by a triumphant save. the pack encourages tighter cooperation and smarter gating of threats. you may spend longer planning a single turn but the payoff is a more cinematic siege feel as you push through a corridor while a heavy zombie loses its nerve and charges you instead of your fragile survivors.

Difficulty curve and replayability

If you are a seasoned zombicide player you will notice the infected pack ramps up the tension in predictable ways. the new zombie types create fresh chokepoints that punish sloppy execution. if you are new to the series you may feel overwhelmed by the density of rules interactions, but you will also feel a strong sense of progression as you learn the trick of balancing chaos with precise movement. the design philosophy here is to reward experimentation while keeping the core mechanic accessible. the result is a campaign that can feel brutal but fair, like a puzzle that occasionally bites back with teeth and neon green slime.

Value for money and pledge logic

Backers always ask the same question: is this a good deal Does the add on stretch goal mania deliver enough additional play time to justify the extra cost The infected pack is not cheap, and the way CMON markets these expansions can be intoxicating. you will find the usual tier options, including a deluxe bundle with resin accessories, a standard box with plastic minis, and a digital copy of mission cards for those who like to print and pretend. the value comes from a combination of miniatures quality, new gameplay variety, and the social experience of backing a big campaign with a community ready to discuss every hinge and hinge moment. if you enjoy collecting, you will likely find this pack appealing even if the incremental play time is modest. if you are a gamer who measures every euro by play time per euro, you may push the limits and add a few items from the store to hit a threshold that unlocks something you will actually use in a future campaign.

Shipping and production concerns

As with most cmon campaigns, production reality tends to trail behind the promised schedule. the infected pack comes with a wave of nailing the minis on thin metal bases and ensuring that all the sculpts hold paint without chipping. readers who have experienced past cmon campaigns will tell you that the real magic is in the packaging and the care that goes into keeping your minis safe in transit. as a reviewer i am not immune to the anxiety that comes with long wait times and shipping updates that arrive in suspiciously cheerful newsletters. still, the end product usually feels sturdy and the gaming tables often witness resurrection of their own sense of humor when a tray of z uniques finally arrives.

Production quality and aesthetics

CMON has a track record of creating visually striking miniatures and the infected pack lives up to that reputation. the sculpts have a crisp, almost museum quality that reads well when you pop them onto a gaming table. paint shading on the zombies tends toward the cinematic rather than the grim gritty look you would find at a hobbyist cabinet, which is a deliberate choice that matches the zany energy of the zobo world. if you love dynamic poses, dramatic gore, and the romance of over the top zombie action, you will enjoy stacking these minis into your existing armies.

Component quality and value

The base game remains the backbone of any cmon campaign. the infected pack adds enough new content to justify a second or third look at the core rules. the quality of components is consistent with cmons usual standards: sturdy cardboard punch boards, quality plastic minis, and clear, well organized rulebooks. the value proposition is a little subjective, as with any expansion pack, but for fans who want to refresh the experience or convert a few friends into zombies for the night, the infected pack can be a compelling purchase.

Community reaction and memes

The online chatter around this campaign is a story in itself. the no cat figure thread turned into a running joke that kept morale high during lulls between stretch goals. some backers created custom cat minis using spare components while others insisted that a cat mascot remains a crucial element of the brand. the truth is that community feedback can be as valuable as the official notes, and cmon has done a decent job of listening while delivering. memes aside the campaign created a wave of new players who recently discovered zombi games and are eager to try the new tactics that the pack offers.

A quick compare with season 2 and other cmon hits

If you compare the infected pack to the earlier season 2 content you will notice a shift toward a more cinematic experience and a more complex set of mission cards. season 2 felt like a warm up act, while season 3 aims to present a larger stage, with more dramatic moments and bigger reveals. when you stack this against other cmon hits like big box skirmish games or pnp expansions you start to see a pattern: cmon likes to push the envelope, sometimes with a clever design twist and sometimes with a bold marketing promise that invites backers to dream a little bigger.

Final verdict and recommendation

So should you back the infected pack No cat figure included or not The answer depends on your appetite for extra zombies, new playstyles, and a willingness to dive into a crowded pledge tier. if you love zombi style games or you want to upgrade a long standing campaign with fresh challenges this is a solid option. if you already own multiple zombie games and are short on space or cash you may want to pass and wait for a sale or a future reprint. either way you will likely find something to appreciate in the infected pack, whether you are chasing the thrill of a new threat type or simply building a theme that makes your gaming nights feel like a festival of chaos.

Final thoughts on the cat that did not appear

the cat figure may be a myth, but the humor around it is a real feature of this campaign. the absence of a feline hero should not overshadow the additional gameplay value and the tactile pleasure of painting new minis. the real star here is the opportunity to reimagine a familiar scenario with new threats and cunning survivors. the infected pack delivers on its core promises and invites you to craft your own narrative under the glow of neon green dice.

Where to read more and how to support

external resources

  • official product page on cmon: https://www.cmon.com/products/zombicide-season-3-infected-pack
  • kickstarter project page: https://www.kickstarter.com/projects/cmon/zombicide-season-3-infected-pack

for related posts on geeknite

  • read more on a prior zombicide review:
  • other boardgame kickstarter roundups:

final recommendation

if you are a fan of the zombi series and want a bigger, louder, and more chaotic table presence, the infected pack is a strong addition. the new threats and survivors create opportunities for memorable plays and dramatic saves. if you prefer economy and minimal chaos, you may want to pass or wait for a sale. the choice is yours, but either way the experience of zombi season 3 is unlikely to disappoint

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